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  3. React config-experimental.yml

    rai: fluid: time-overbleed: 1.54 time-function: 0.36 time-mudding: 2360000 time-ceil: 30000000 time-radius: 2 propagate: true time-floor: 2000000 time-propagation: 1000 entity: chunk-radius: 2 chunk-clusterer: 30 propagate: true chunk-multiplier: 2 chunk: time-ceil: 30000000 time-propagation: 1000 time-floor: 2000000 propagate: true time-radius: 2 time-function: 0.36 time-overbleed: 1.54 time-mudding: 2360000 redstone: time-ceil: 30000000 time-radius: 1 time-mudding: 2360000 time-function: 0.36 propagate: false time-floor: 2000000 time-propagation: 1000 time-overbleed: 1.54 hopper: propagate: true time-ceil: 30000000 time-floor: 2000000 time-function: 0.16 time-radius: 1 time-overbleed: 1.54 time-mudding: 2360000 time-propagation: 1000 tps: high-tick: 50.0 tick-smearing: tiles: max-time: 35.0 enable: true seperation-bias: 0.07 smear-factor: 50.0 entities: smear-factor: 50.0 max-time: 25.0 seperation-bias: 0.65 enable: true entity-stacker: max-health: 2000 glass: display-particles: false display-blocks: true threads: pool-size: 2 nano-mitigation: 1500000
  4. React config.yml

    command-overrides: # Override /memory memory: true # Override /tps tps: true tweaks: drops: # Allow spawned drops to instant pickup (no pickup delay) unless dropped by players fast-drop-items: false # Spawn drops at the breaker/killer's location teleport-to-source: false # Instant despawn arrows that players cant pickup (skeletons) despawn-useless-arrows: true fast-leaf-decay: # Trigger fast leaf decay when a normal decay happens trigger-on-decay: true # Wait randomly between 0 and X ticks before removing the block decay-period: 5 # The maximum milliseconds to use calculating decay paths (higher is faster) max-ms: 0.8 # Enable or disable fast leaf decay enabled: true # Instant calculation instantaneous: false hoppers: # Prevent hoppers from spam ticking when full (minecraft bug) reduce-overtick-hoppers: true explosions: # Prevent explosions from using more than X milliseconds per tick max-explosions-milliseconds: 5.0 # Use NMS hooks to destroy blocks without updating # This can cause floating tall grass, or not updated fluids fast-block-destruction: true # When explosions exeed the max ms, remove 65% of them (in the config example) throttled-ratio: 0.65 # Turn on or off throttling of explosions throttle-explosions: true redstone: # Dynamically slow down the redstone tick depending on how much redstone is updating dynamic-clocking: false nms: # How often to update chunks (dep) chunk-update-interval: 8 xp: # Instantly teleport xp to the player who earned it (doesnt spawn orbs) fast-drop-xp: true # Fast pickup for orbs which did not have a clear owner (no more bees!) fast-xp-pickup: true fast-growth: # Use NMS hooks to reduce lag from block growth enabled: true entity-stacker: # Entity stacking max stack size max-stack-size: 16 # Search radius in blocks to find entities to stack with search-radius: 6 # The minimum group size in the radius before an entity can stack minimum-group-size: 6 options: # The nametag format nametag-format: '&e%size%x &a%type% &c%hp%' # Show particles (more = more stacked) show-particles: true # Show the nametag show-nametag: false # Entity stacking enabled? enabled: false # Allowed types for stacking entities allowed-types: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK # The language for react (find more here https://github.com/VolmitSoftware/React/tree/master/language) language: enUS worlds: # Use world configs world-configs: true sampler: # Sampler viewport for map graphs (bigger is longer graphs but more memory use) sample-viewport: 6000 entity-culler: # Allow entity culling enabled: true # Rules for entity culling rules: - '@Refuse Tamed' - '@Defer Named' - '@Defer Leashed' - '@Defer Stacked' - '@Defer Ridden' - '@Defer Young' - '@Defer Non-Living' - '@Defer Grounded' - '@Defer Passive' - '@Defer Lit' - '@Prefer Living' - '@Prefer Hostile' - '@Prefer Mature' - '@Prefer Underwater' - '@Prefer Airborne' - '@Prefer Projectiles' - '@Prefer Caves' - '@Restrict Pig,Cow,Sheep,Chicken = 14' - '@Restrict Zombie,Spider,Skeleton,Creeper = 14' - '@Restrict Wolf,Ocelot,Horse = 9' - '@Restrict Dropped Item = 30' - '@Restrict Experience Orb = 28' - '@Restrict Area Effect Cloud = 28' - '@Restrict Elder Guardian = 28' - '@Restrict Wither Skeleton = 28' - '@Restrict Stray = 28' - '@Restrict Egg = 28' - '@Restrict Leash Hitch = 28' - '@Restrict Painting = 28' - '@Restrict Arrow = 28' - '@Restrict Snowball = 28' - '@Restrict Fireball = 28' - '@Restrict Small Fireball = 28' - '@Restrict Ender Pearl = 28' - '@Restrict Ender Signal = 28' - '@Restrict Splash Potion = 28' - '@Restrict Thrown Exp Bottle = 28' - '@Restrict Item Frame = 28' - '@Restrict Wither Skull = 28' - '@Restrict Primed Tnt = 28' - '@Restrict Falling Block = 28' - '@Restrict Firework = 28' - '@Restrict Husk = 28' - '@Restrict Spectral Arrow = 28' - '@Restrict Shulker Bullet = 28' - '@Restrict Dragon Fireball = 28' - '@Restrict Zombie Villager = 28' - '@Restrict Skeleton Horse = 28' - '@Restrict Zombie Horse = 28' - '@Restrict Armor Stand = 28' - '@Restrict Donkey = 28' - '@Restrict Mule = 28' - '@Restrict Evoker Fangs = 28' - '@Restrict Evoker = 28' - '@Restrict Vex = 28' - '@Restrict Vindicator = 28' - '@Restrict Illusioner = 28' - '@Restrict Minecart Command = 28' - '@Restrict Boat = 28' - '@Restrict Minecart = 28' - '@Restrict Minecart Chest = 28' - '@Restrict Minecart Furnace = 28' - '@Restrict Minecart Tnt = 28' - '@Restrict Minecart Hopper = 28' - '@Restrict Minecart Mob Spawner = 28' - '@Restrict Creeper = 28' - '@Restrict Skeleton = 28' - '@Restrict Spider = 28' - '@Restrict Giant = 28' - '@Restrict Zombie = 28' - '@Restrict Slime = 28' - '@Restrict Ghast = 28' - '@Restrict Pig Zombie = 28' - '@Restrict Enderman = 28' - '@Restrict Cave Spider = 28' - '@Restrict Silverfish = 28' - '@Restrict Blaze = 28' - '@Restrict Magma Cube = 28' - '@Restrict Ender Dragon = 28' - '@Restrict Wither = 28' - '@Restrict Bat = 28' - '@Restrict Witch = 28' - '@Restrict Endermite = 28' - '@Restrict Guardian = 28' - '@Restrict Shulker = 28' - '@Restrict Pig = 28' - '@Restrict Sheep = 28' - '@Restrict Cow = 28' - '@Restrict Chicken = 28' - '@Restrict Squid = 28' - '@Restrict Wolf = 28' - '@Restrict Mushroom Cow = 28' - '@Restrict Snowman = 28' - '@Restrict Ocelot = 28' - '@Restrict Iron Golem = 28' - '@Restrict Horse = 28' - '@Restrict Rabbit = 28' - '@Restrict Polar Bear = 28' - '@Restrict Llama = 28' - '@Restrict Llama Spit = 28' - '@Restrict Parrot = 28' - '@Restrict Villager = 16' - '@Restrict Ender Crystal = 28' - '@Restrict Lingering Potion = 28' - '@Restrict Fishing Hook = 28' - '@Restrict Lightning = 28' - '@Restrict Weather = 28' - '@Restrict Complex Part = 28' - '@Restrict Tipped Arrow = 28' - '@Restrict Unknown = 28' rai: # Enable ReactAI for automatic actions enabled: true entity-types: # Allowed entity types when culling allow-culling: - DROPPED_ITEM - EXPERIENCE_ORB - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - LEASH_HITCH - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - ITEM_FRAME - WITHER_SKULL - PRIMED_TNT - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - LINGERING_POTION - FISHING_HOOK - LIGHTNING - WEATHER - COMPLEX_PART - TIPPED_ARROW - UNKNOWN # Allowed entity types when purging allow-purging: - DROPPED_ITEM - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - WITHER_SKULL - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - FISHING_HOOK - TIPPED_ARROW
  5. Actions

    Current Actions Collect Garbage - Tells the JVM to do a FULL GC, this is useful for manually triggering gc or unlocking files in windows. This does NOT reduce memory usage to avoid a memory error for example, but it can be helpful at times. -X:+DisableExplicitGC prevents this action from working Cull Entities - Follows the culling rules in the configuration and world config to remove only some entities (to remove the excess) Fix Lighting - Fixes lighting at FAWE's expense (yes, it requires FAWE) Lock Fluid - Locks fluid depending on which action used (freezes fluids) Lock Redstone - Locks redstone depending on which action used (freezes redstone) Lock Hoppers - Locks hoppers depending on which action used (freezes hoppers) Unlock Fluid - Unlocks fluid depending on which action used (unfreezes fluids) Unlock Redstone - Unlocks redstone depending on which action used (unfreezes redstone) Unlock Hoppers - Unlocks hoppers depending on which action used (unfreezes hoppers) Purge Chunks - Unloads (and saves) chunks outside of all player view distances Purge Entities - Kills every entity type allowed by configs. Using -f will force kill literally everything except for players
  6. React Permissions

    Permissions react.tempaccess DEFAULT PERMISSION - Grants the ability to REQUEST access to use react temporarily by manual approval by someone with real react access react.teleport Grants access for players to "click to teleport" to certain reported chunks react.reload Grants the ability to reload react react.access Grants the ability to access react commands react.rai Grants the ability to use RAI react.rai.access Grants the ability to use RAI commands react.rai.monitor Grants the ability to view RAI goals and status react.rai.control Grants the ability to control RAI (toggle) react.monitor Grants the ability to use react's monitoring tools react.monitor.chunkblame Grants the ability to use /re blame react.monitor.glasses Grants the ability to visualize block updates with /re glass react.monitor.environment Grants the ability to view system environment info (/re env) react.monitor.title Grants the ability to monitor the server via title and action bar react.monitor.actionlog Grants the ability to monitor action status via scoreboard react.monitor.map Grants the ability to monitor graphs via map react.act Grants permission to use actions react.act.gc Grants the ability to use the action collect garbage react.act.cull-entities Grants the ability to cull entities react.act.fix-lighting Grants the ability to fix lighting react.act.lock-fluid Grants the ability to lock fluids react.act.lock-hopper Grants the ability to lock hoppers react.act.lock-redstone Grants the ability to lock redstone react.act.purge-chunks Grants the ability to purge chunks react.act.purge-entities Grants the ability to purge entities react.act.unlock-fluid Grants the ability to unlock fluids react.act.unlock-hopper Grants the ability to unlock hoppers react.act.unlock-redstone Grants the ability to unlock redstone react.ping Grants access to check your own ping react.ping.others Grants access to check other players ping
  7. Legacy Permissions for R5

    Permissions react.monitor Allows the use of /re mon and /re map plus other monitoring tools react.monitor.ping Allows the use of /re ping to check high and low pings and direct player pings react.monitor.actions Allows players to SEE manually run actions react.act Allows players to run actions react.reload Allows the use of /re reload
  8. Earlier
  9. Im a dummy account

    Wow this place is happening
  10. Im a dummy account

  11. FIRST

    Good
  12. FIRST

    Just bots all around
  13. FIRST

    #garbage. Thanks
  14. Im a dummy account

    It is lol
  15. Im a dummy account

    What an original name.
  16. FIRST

    good
  17. FIRST

    #dead
  18. FIRST

    Nope No one at all
  19. FIRST

    Anyone else here?
  20. Im a dummy account

    MmMmM
  21. Im a dummy account

    I am Cyberpwn's "Google Bot".
  22. Im a dummy account

    The Google Bot beats the sh*t out of you, i bet. But greetings mah fella.
  23. Wormholes Permissions

    Almost as it its useful! Who woulda' thought! https://gph.is/2aVKfDZ
  24. Help, I have fallen and i cannot get up.

    People, we have just experienced the downfall of volmit.com
  25. Aeternum Plummets into the dark chasm, grasping towards the light as it falls out of sight. Down he falls. The damp air choking his screams. Down he goes. He flips over, trying to grab something, anything, to anchor him to the wall. He struggles to find a surface, the pit seems never ending. An endless chasm he knows he has fallen into. He stops screaming. Briefly feeling remorse for the farmer that his attacker mentioned. More important issues were at hand. Gasping for breath as the air heats up. Falling. He glances down, terrified, he sees light. It rushes towards him at record speeds. His body disintegrates on impact with the force of the fall and the heat of the lava he fell into. His charm floats on the surface of the lava. Seemingly unaffected. Suddenly, The lava starts to drip up, towards the entrance of the hole. The chain flies straight up, the friction of the lava holding the rest of the charm in place as it sinks into the lava slowly. A small child sits at the edge of a seemingly endless chasm. He spots a light in the hole before him. He peers over the edge. The childs eyebrow is burned off as a drop of lava speeds past his face. He jumps in horror with the sudden realization that he is upside down. The lava oozing its way down the entrance of the chasm. And into the sky below. The child stand up. He Jumps. He falls into the sky. Never to be heard from again. An astronaut sits at the deck of the ISS. He is throwing blobs of orange juice at his co-worker. She giggles, drinking the juice out of the air. Her eyes fill with light, he turns. A huge bubble of lava floats by the station. The skeleton of a child hits the windshield. He shivers in fear. An alarm begins to scream in pain. Red fills their vision. Air pressure is dropping. They jump into suits, Terrified. The computer shows pressure loss in the greenhouse and preservation airlock. He pops out of the station from above. Kneeling down at a small port, a necklace or charm is embedded in the reinforced glass. He yanks on it. The station the station crumbles up on its self. The astronaut sees his coworker's body incinerate in the heat of the explosion. Right before he does the same thing. A mother sits at a table, mouth open, eyes shining in disbelief. Her computer shows static before her. She was video chatting with her son. He was an astronaut. She saw an explosion behind him, then the chat disconnected. She realised he was dead. She could feel it in her bones. In her soul. An engineer bolts upright. awaken by a small beeping noise. He glances over at the control panel. The signal was lost to the station. He comms into command, informing them that all information transfer is temporarily on hold. He logs into his system. attempting to ping the onboard server in the space station, it returns null. He checks the cameras. They all show nothing. He rewinds. His face contorts in horror as he sees the explosion. Then static. He comms command. Someone needs to inform the president. A Detective walks into the living room. The woman was in her 60's. She died sitting at her computer in the kitchen. Preop says it was a heart attack. A disconnected video call was open on her screen. Shame. She was beautiful. The Neighbors said she had a son who works for the government. Nasa or NSA they think. The detective wishes people could get their facts straight. Oh well, he thinks to himself. He radios his partner, someone needs to call internal and get all the information they could on the victim and her son. A farmer sits on his rocking chair. A cool glass of whiskey in his hand. He is enjoying the sunset. A horse neighs from the side yard. He glances over. A huge chunk of metal smashes into the horse. The shock wave collapses the house. A Beam forces its way through his chest. The whiskey falls to the ground. A secret organization meets in an old church. One brings news of its youngest member. A mere child. Is missing. He was last known to be at the endless chasm. Scaring Aeternum into paying them the money he owed them. Reports show aeternum is nowhere to be found. They wait for their leader to show up. They must make a decision. If the secrets held by their members came into the wrong hands. All would be lost. The child must be found. They sit in a circle. Waiting. A member rushes in. The leader is dead. Where his house stood now lies a crater. A young woman weeps in the corner. Softly, unnoticed by the rest. She knew it was the result of a missile. She grabs the book of spells, resting on the altar. She fights down raw anger. The detective sees a woman rush by, clad in black robes. He shouts. She runs faster. The other officers at the crime scene glance over. He gestures to follow. Two cops peel away from the house and chase the women. The officer takes out his gun, shouting for the woman to stop. She turns around. Eyes glowing red. He sees rage. His gun falls to the ground. She waves her wand, the three officers disintegrate into dust and ash. Three shields fall to the ground. Their badges. The engineer answers his phone. His face turns sullen. He thanks the officer and hangs up. Tears well in his eyes. His brother was killed during an investigation. He can't believe it. He takes the rest of the day off. Slowly walking out the door of the facility. His boss chases him. They need him in a time like this. The station must be found. The engineer is deaf to the world. Tears pour down his cheek. He remembers the last thing he told his brother before he stormed out this morning. The hate he put into his statement. He pulls out a pistol. The Chief Engineers eyes widen at the sight of the gun. He falls to his knees over the crumpled body of the dead engineer. How could someone do that to themselves.
  26. Legacy React Remote for R5

    This is a setup guide for using React remote which will explain everything you need, and how to set it all up! System Requirements & Prerequisites Before we start, it would be wise to ensure you have everything needed to set up react remote. The React Remote Desktop Application A server with the plugin React installed and running. A means of accessing and editing react's configuration files The ability to forward and open ports on the server Choose & Open a port on the server You are going to need to pick a port to use for react remote. You cannot use your server's game port. Just like dynmap, you will need to choose an unused port which the react plugin can use to communicate with the application. Once you have chosen a port, ensure it is exposed (and open). To ensure you have properly forwarded a port, you can use https://www.yougetsignal.com/tools/open-ports/ which is very useful. Configure React on the server Once you have made sure your chosen port is open and accessible, we will need to navigate through some of react's configuration to set it up. Navigate to plugins/React/config.yml and edit the configuration react-remote: # TURN THIS ON enable: true # SET THIS TO YOUR PORT YOU OPENED BEFORE port: 8443 # Should React automagically attempt to restart the server should it fail? auto-restart: true Once you have set that, run /react reload either from the console or ingame to spin up the server. If you see any errors, that usually means that there is ANOTHER service already on that port. For example if you used 25565, it would fail because minecraft would be using that port. Once reloaded, navigate to plugins/React/remote-users. There is a file in this folder named example-user.yml. Do not edit this file. Instead COPY THIS FILE and rename your copy to a username. Once you have duplicated the example user file and renamed it to a username, edit your new "user" file. # PICK A SECURE PASSWORD password: somESupErSeCUR%Pa$$WORd?%$$f% permissions: console: # THIS ALLOWS CONSOLE VIEWING view: true # THIS ALLOWS RUNNING COMMANDS IN THE CONSOLE use: true actions: # THIS ALLOWS RUNNING ACTIONS use: true # YOU MUST ENABLE THIS TO USE THIS USER enabled: true # VERY IMPORTANT!!!!!!! # THIS MUST MATCH THE FILE NAME! (ignoring .yml) username: cyberpwn Once you have edited this file (username) to your liking, you can add more if you have multiple people who need to use the client to manage or view your server. Once you have set these users up, run /re reload. Connect! Simply spin up the application and enter Your server IP (or domain) The port you picked to open and setup react with A user you setup with it's username That user's password
  27. Im a dummy account

    Im not really a user, im just another one of cyberpwn's pawns
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